11/11/2023 0 Comments Mixamo to dazBringing an FBX file exported from Daz into the Mixamo web interface doesn’t work properly (conversion fails, for some reason…,) so I had to look for alternatives. My personal learning goal for this week however has been figuring out how to bring an avatar created in Daz Studio into Unreal, and applying a Mixamo animation to it. The Unreal concepts are clear to me so far, I’m finally starting to feel a little bit of control over the software. I became familiar with this type of mesh last semester, through work I did for Synthetic Architectures and for my Live Image Processing & Performance final project. Skeletal Mesh running around in my environmentįor this week’s assignment, I revisited my understanding of skeletal meshes and working with them in Unreal Engine, through Matt’s tutorials.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |